APA Citation

Panikkar, K. Pembelajaran animasi komputer menggunakan metode experiential learning, problem based learning dan goal based scenario learning. Asia Publishing House.

Chicago Style Citation

Panikkar, KM. Pembelajaran Animasi Komputer Menggunakan Metode Experiential Learning, Problem Based Learning Dan Goal Based Scenario Learning. Asia Publishing House.

MLA Citation

Panikkar, KM. Pembelajaran Animasi Komputer Menggunakan Metode Experiential Learning, Problem Based Learning Dan Goal Based Scenario Learning. Asia Publishing House.

Warning: These citations may not always be 100% accurate.