Panikkar, K. Pembelajaran animasi komputer menggunakan metode experiential learning, problem based learning dan goal based scenario learning. Asia Publishing House.
Chicago Style CitationPanikkar, KM. Pembelajaran Animasi Komputer Menggunakan Metode Experiential Learning, Problem Based Learning Dan Goal Based Scenario Learning. Asia Publishing House.
MLA CitationPanikkar, KM. Pembelajaran Animasi Komputer Menggunakan Metode Experiential Learning, Problem Based Learning Dan Goal Based Scenario Learning. Asia Publishing House.
Warning: These citations may not always be 100% accurate.